Mastering, proper Bit-Depth dithering
I don't pretend to be a master at uhh.. mastering but I have several master copy shows I have sampled on my PC at 24bit 48k. I am using Sound Forge 7 and when I go to convert the bit depth (for CDA authoring) I am presented with the options:
Dither:
Half Rectangular
Rectangular
Triangular
Highpass Triangular
Gaussian
Noise Shaping:
High-pass Contour
Equal Loudness Contour
Anyone know what all that means? What is the best dithering method?
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